Not a Fusion user, but I don’t necessarily think it’s the OS that is the limitation - it’s more likely to do with the capabilities of the graphics card and, to some extent, the processor.
I think it’s unlikely OCLP will be a solution. But if you have time on your hands and you’re willing to give it a try, I’d say go for it.
I keep running into the same issue repeatedly. Let’s say I’ve drawn the full frame geometry, and then I create components that reference it. If I change the frame geometry (to check how it works across other sizes), everything works fine and the component updates automatically. But if I change the frame geometry back to its previous state (sometimes it works, sometimes not, very random), I get a “Compute Failed” error. Is this a Fusion bug? It’s really annoying. How can I avoid it?