I know that SolidWorks is not as common among users here as Fusion 360, but I figured I’d start a dedicated SolidWorks thread to keep as a resource.
I’m certainly not a super pro when it comes to SW, but I’ve used it a fair bit and I’ll be happy to offer up advice where I can. I find that looking at other people’s problems and coming up with a solution is a good way to hone my skills.
@JMY I saw your responses in the other thread looking for SolidWorks support. You definitely know your stuff. I was glad to see that your explanation and techniques for tube mitering and geometry modeling were almost identical to my own. I thought my methods were perhaps taking the long way around but glad to see others use the same techniques.
Cheers @evan.trem
Over the years I’ve tried a few different techniques that I’ve figured out via trial and error.
At first, I was doing it just as one solid body until I figured out I could untick the “merge” selection and make the frame a multibody part.
The downside of that method in my opinion is that I’d have to re-model tube profiles etc. for each frame. I also found moving bodies in a multibody part to be cumbersome and less intuitive than in an assembly.
So I figured out how to basically build the frame in an assembly using pre-configured tube profiles. I even made SW parts with parametrically driven configurations for most Columbus tube profiles, incl. chainstays and seatstays - but sadly I’ve since lost those files due to a computer migration gone wrong. Maybe one day I’ll spend the time and re-make them.
How would you combine these two tubes together in a nice way? I’m struggling to merge them without creating a sharp “step”. The top-tube (left) is an ellipsis 40mm wide, 25mm tall. The seat stay (right) is also an ellipsis 40mm wide, 14mm tall. The seat tube is 32mm in diameter.
This is a solid multi-body part file – I want to make a transition between them that’s a little smoother than this. I was wondering if there was some kind of surface sculpting I can do here